customization. | 4 Color SRD (Astonishing Super Heroes) Zeal: 1stdelusional pride, 2ndfalse life, 3rdheroism, 4thfreedom of movement, 5thjoyful rapture, 6thgreater heroism. The default theme for the Archives of Nethys, forged on the fires of CSS3. be able to use the favored class bonus for anything interesting (ooh boy, more | Forge Engine SRD | Heroes and Monsters SRD solving the largest problem for spontaneous casters. language, so if you picked up Face skills you can now communicate with any Your close bond with your phantom helps you to focus your concentration. Knacks: Knacks are cantrips with a funny Some metapsionic feats apply only to certain powers, as described in each specific feat entry. You may still gain psionic focus even if you have depleted all of your power points. Benefit: You gain 2 power points. Benefit: When a creature takes damage from a fearsome spell, if that creature failed its save against the spell, it becomes shaken for a number of rounds equal to the spell's original level. When you spend generic focus to activate focus powers with one of that school's implements, the focus powers cost their listed amount of mental focus. Most psionic items are created through the same item creation feats that allow the creation of magic items. Benefit: You gain a +1 bonus on caster level checks and concentration checks when casting spells from your psychic discipline, and you gain a +1 insight bonus on saving throws against spells from your discipline. You can feint against nearly any creature. The spirit finds ways to heal the body, guided by your faith. The psychic is the occult-magic version of the sorcerer, and there aren't (yet?) Psychic SourceOccult Adventures pg. Thus, only by stripping away the clamor and interference of everyday thought can you bring this more fundamental part of your mind to bear. Within the mind of any sentient being lies power to rival that of the greatest magical artifact or holy site. The feature You can select an infusion or a non-infusion wild talent, but not a blast or defense wild talent. for free, and it doesnt use a spell slot the first time you use it each Remember that permanently increasing your intelligence will give you You have honed your mind to harness psychic power. If you have at least 10 ranks in Bluff, you instead take no penalty when feinting against non-humanoids and creatures of animal intelligence under your hypnotic stare. New Pages | Recent Changes | Privacy Policy. When you are at a greater distance, the DC for the concentration check is equal to 15 + the spell's level. Cavaliers, hunters, and inquisitors have special class abilities that allow them to use teamwork feats even if their allies don't have those feats. You are viewing the legacy Pathfinder Reference Document website.Paizo Inc. has now partnered with Archives of Nethys to provide the online version of the Pathfinder RPG rules at pfrd.info. If you are killed at any point before your burn is removed, your body instantly erupts in an explosion that deals an amount of damage equal to that of your simple blast to all creatures in a 5-foot radius. For complete rules on how to apply metamagic feats to spells, see here. Arcane Spell Failure and armor check penalty barely matters. Meditating is a full-round action that provokes attacks of opportunity. to level 20, going from an When you are not participating in a psychic duel, you can spend 1 of these extra manifestation points as a swift action to gain a +1 bonus on saving throws against psychic spells until the start of your next turn, or 3 points as a swift action to gain a +2 bonus on saving throws against psychic spells until the start of your next turn. YuriP Fri, Apr 7, 2023, 03:39 am 1 person marked this as a favorite. Raw Materials Cost: Creating a psionic item requires costly components, most of which are consumed in the process. You cannot take 10 on this check, nor can anyone aid you. A parting blast destroys your body, which might prevent any magic that requires an intact corpse. You possess and can open a third eye that permits you to see things as they really are and gain greater insight into auras. disciplines, Dexterity helps with AC and saves, and small size. class bonus is really unique and exciting. You take a 1 penalty on Charisma and Wisdom checks and on Wisdom- and Charisma-based skill checks, but gain a +2 bonus on Intelligence checks and Intelligence-based skill checks. Each time, you must choose a different wild talent. | 2d20SRD You can use two occult skill unlocks more often. Psionics Expanded: Advanced Psionics Guide. Spells that don't require emotion components are not affected. Manifesting a power modified by the Quicken Power feat does not provoke attacks of opportunity. If not having the feat causes no particular drawback, this entry is absent. Though most of the feats presented in this section are general and have no special rules governing them, some feats belong to a type or types of feats that share special rules. These temporary hit points last for 1 hour. Benefit: You can use touch treatment two additional times per day. (Amp) You or one target of the spell gains resistance to physical damage equal to 2 + the spell's level until the start of your next turn. You can cast this spell twice per day as a spell-like ability. Each time you take the feat, select a different implement school. Prerequisite: Psychic discipline class feature. Continue with Recommended Cookies. As for feats: 3 - Greater Spell Focus (Enchantment) 5 - Improved Initiative 7 - Leadership (take a Wizard or Sorc cohort to craft for the party) or Spell Penetration or Spell Specialization (Enchantment) Prerequisites: Psychic Sensitivity or ability to cast psychic spells or use psychic spell-like abilities, character level 2nd. Gnome: Charisma works for some disciplines, | Into The Unknown During this time, you're also unable to attempt to read emotion auras. Playing skulls and shackles, I want to murder the bejeezus out of Plugg but will abstain i mostly just want to know what feats are good for a Psychic, Just hit lvl 3 so probably going to take CWI already have improved Initative. Human: Flexible +2 in Intelligence, bonus While your third eye is open, you gain a +4 bonus on Perception checks to read auras, as well as a +8 bonus on Perception checks to detect invisible creatures or objects or see through magical disguises (both illusory ones and those provided by the change shape ability or polymorph magic). This DR increases by 1 for every 5 mesmerist levels you possess. If you fail this check, you lose the points of mental focus instead of moving them from one implement to the other. The favored class bonus is tempting, but its hard to justify You are more adept than most at shifting mental focus between your implements. Manifesters can use their personal power to create lasting psionic items. The consent submitted will only be used for data processing originating from this website. The favored class bonus increases the size of your Presented here are dozens of new psionic-related feats, as well as a few new general feats. The Craft Cognizance Crystal feat is quite limited in what it can do. Treating your Charisma bonus as | OGN Articles The Psychic's spell list overlaps with the Sorcerer/Wizard spell list quite a bit, but isn't quite as large. Benefit: Each time you enter a psychic duel, you gain a number of temporary hit points equal to your manifesting level (see Psychic Duels). Each time, you must select a different implement school. The blast originates from your position at the time you used the blast, not your current position when the blast takes effect, and it targets the position or area you had specified (which may or may not include any targets). The classic look for the Archives of Nethys. Base Attack Bonus: Fortunately, youll almost | 2d20SRD Benefit: A furious spell that deals hit point damage adds twice the spell's original level to the amount of damage dealt by the spell. cantrips!) You become trained in Occultism; if you were already trained in Occultism, you become trained in a skill of your choice. If you have more than 10 ranks in the base skill, this bonus increases to +4. A furious spell uses up a spell slot 1 level higher than the spell's actual level. Cold simple blast, fire simple blast, or water simple blast; Use kinetic blast to counter an opposing element kinetic blast class feature, Acrobatics 3 ranks, kinetic blast class feature, Use blast to add +10 on Acrobatics checks to jump (+20 at 10 ranks), Lower penalties for feinting against creatures of other types, Mesmerizing Feint, Bluff 10 ranks, psychic inception bold stare, Phantom class feature, phantom with magic attacks ability, Phantom's natural weapon attacks and delivered spells have full effect on incorporeal creatures, Phantom class feature, phantom with incorporeal flight ability, Phantom has a chance to ignore critical hits and precision-based damage, Int 13, Psychic Sensitivity or ability to cast psychic spells, Gain free manifestation points in psychic duels or use psychic spell-like abilities, character level 3rd, Gain free temporary hit points when starting or use psychic spell-like abilities, character level 3rd a psychic duel, Cha 11, Psychic Sensitivity or ability to cast psychic spells, Heal 3 ranks, Use faith healing to treat deadly wounds and grant temporary hit points, Psychic Sensitivity or ability to cast psychic spells, Use occult skill unlocks for trained skills, Cast a psychic knack 3/day as a spell-like ability, Int 13, Psychic Adept, Psychic Sensitivity, Cast a 1st-level psychic spell 2/day as a spell-like ability, +2 on checks for occult skill unlock (+4 at 10 ranks), Caster level 5th, mental focus class feature, +2 on initiative rolls for allies with implanted tricks, DR/ against nonlethal damage for allies with implanted tricks, Phantom protects against death effects, energy drain, and possession, Psychic Sensitivity or ability to cast psychic spells or, Offensive manifestations with Will saves reveal use psychic spell-like abilities, character level 2nd opponent's true form, Increase spirit bonus from one legend by 1, +5 on checks to notice haunts, 75% chance to affect incorporeal creatures, Ki pool class feature, still mind class feature, Still mind applies against possession, spend ki to double the bonus, Cast spells away from an implement more easily, Use third eye to read auras and see the truth, +4 on Perception checks within arm's reach of active phantom, Use Linguistics to communicate with creatures with which you don't share a language, Spell deals more damage and can be cast while in a rage, Emotion or fear spell gives penalties against further such spells, Mesmerist level 5th, painful stare class feature, Mesmerist level 9th, painful stare class feature, Painful stare causes the shaken condition, Mesmerist level 11th, painful stare class feature, Painful stare causes the sickened condition, Mesmerist level 7th, painful stare class feature, Painful stare causes the fatigued condition, Work together to unleash a composite blast. | Five Torches Deep SRD (Not administered by or affiliated with Paizo Publishing in any way). The phantom suffers the full effect you transferred, and as long as your phantom continues to suffer from the effect, you cannot shunt a death or possession effect or negative level onto your phantom. I rarely recommend this, but You must satisfy any prerequisites before taking the feat. Benefit: A logical spell can be cast without emotion components. Hit Points: 6+ hit points is tiny. The Psychic is very MAD for a spellcaster. Light theme with purplish hues and a simpler font. In the interim, you can take a standard action that provokes attacks of opportunity to cause the blast to take effect earlier than you initially selected. Prerequisites: Caster level 5th, mental focus class ability. Of course, manifesting a power while using a metapsionic feat is more expensive than manifesting the power normally. Limits on Use: As with all powers, you cannot spend more power points on any power than your manifester level. To start viewing messages, select the forum that you want to visit from the selection below. We and our partners use cookies to Store and/or access information on a device. | Starjammer SRD Fear: 1stheightened awareness, 2ndscare, 3rdfear, 4thfeast on fear, 5thnightmare, 6thfrightful aspect. Benefit: You take only a 2 penalty when feinting against a non-humanoid and a 4 penalty when feinting against creatures with animal intelligence, as long as the target is a subject of your hypnotic stare. Prerequisites: Psychic Sensitivity or ability to cast psychic spells, Perception 1 rank or Sense Motive 1 rank. The favored Benefit: You gain one additional phrenic amplification. class bonus increases the size of your phrenic pool. Anything that is mindless or is resistant or immune to mind-affecting effects (constructs, undead, etc.) Benefit: You can ready an action to use your blast to counter an opponent's elemental abilities. | Everyday Heroes SRD Manifestation Cost: To use a metapsionic feat, a psionic character must typically both expend his psionic focus (see below) and pay an increased power point cost as given in the feat description. Expending your psionic focus to power a feat, class feature, or any other ability only powers a single effect. Traveller SRD Prerequisites: Phantom class feature, phantom with the incorporeal flight ability. This doesn't apply if your phantom is helpless or unconscious. The favored class bonus is terrible. You can share the benefits of your resonant focus powers with nearby allies. Level limits for psionic tattoos apply to the powers higher metapsionic level. Prerequisites: Int 13, Psychic Adept, Psychic Sensitivity. Prerequisite: Mental focus class feature. Your painful stare burns through your opponents. Normal: When feinting against a non-humanoid, you take a 4 penalty. Once the binding is completed, your skull takes on one of three shapes of your choosing, each with a specific benefit. When you discard your host, you alter or obliterate its memory of your handiwork. Psychic Feats - Archives of Nethys: Pathfinder 2nd Edition Database Close Deck Character Creation + Ancestries Archetypes Backgrounds Classes Skills Equipment + All Equipment Armor Shields Weapons Feats + All Feats General General (No Skill) Skill Game Mastery + Afflictions Creatures Hazards Rules + All Rules Actions/Activities Get the complete Extinction Curse Pathfinder 2e print bundle (ONE bundle available) Home > Alternative Rule Systems > Psionics > Psionic Feats > Unlocked Talent You have discovered your psionic ability, granting you limited manifesting ability. If the blast includes only one infusion, the blast uses the Constitution or Dexterity modifier of the kineticist who supplied that infusion, as appropriate for the infusion provided. In most cases, these feats require an ally with the same feat to have a specific position on the battlefield. Psionic characters can put that energy to work without actually paying a power point costthey can become psionically focused. A fearsome spell can't cause a creature to become frightened, even if that creature is already shaken. Normal: You must have the ability to cast psychic spells in order to use occult skill unlocks. Prerequisites: Mesmerist level 9th, painful stare class feature. | Here Be Monsters By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. For 1 minute after you use this feat, you take a 4 penalty on saving throws against fear and mind-affecting effects (regardless of whether you succeeded at the check). Unfortunately, very few of the discipline options are good. average of 12.2 on CR 1 monsters to 16.4 on CR 20 monsters. This section wont address every spell on your spell list, but it will point out some especially notable options. However, when making such an item, the items strength can be set higher than the minimum. Your spells inspire great fear in those harmed by them. amplifications. Prerequisite: Phrenic pool class feature. You could also go your entire career without making a single attack roll, so armor check penalty is rarely an issue. | Monad Echo SRD Characters without the Compounded Pain feat can apply the effects of only one stare feat to an individual attack; a mesmerist with multiple stare feats must choose which to apply before the damage roll is made. 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