Specifically, it tracks the chronomancer's position, health, endurance, and skill recharges, and returns the chronomancer to that point at the end of the split. 20% critical chance increase. If it gets close, swap to S/S for melee range, burn it down with Blurred Frenzy (Sword #2), avoid damage with Illusionary Ripost (Sword #4). Blink - It was between this and Decoy. Anyway, I was wondering if this was a good build for fairly straightforward minion . But you lose access to the extremely helpful pull of focus'. Stacks in duration. Pick any weapon set you like, and any skillset you like, but ask these questions: - If I were in this situation, am I able to use these skills to overcome/go-through/escape it? Also, familiarize yourself with GW2's general combat mechanics if you're not already. If you are ready to start playing this profession we recommend a starter build that was created to help with the traditional leveling experience of the core profession. All other trademarks are the property of their respective owners. Your Runes should be x6 Superior Runes of the Thief, and youll need x18 Mighty +9 Agony Infusions for your Rings and other trinkets. Enjoy your Mesmer. A phantasm loses its 'phantasmal' look upon being, https://wiki.guildwars2.com/index.php?title=Phantasm&oldid=2360422, Deals damage, destroys projectiles, and causes a, Phantasm damage is unaffected by upgrades and traits with% damage or accuracy effects such as. Immobilize nearby foes. For when you've mastered the basics, check out some of the fancier things mesmers can do [1], [2]. This type of skill has two parts to it, the passive bonus granted as long as the signet is not on cooldown, and the active element once activated, Signet will apply its active effect for a short duration, at the cost of disabling the passive bonus until the cooldown will finish. Your Accessories and one Ring should all be Assassin stats, and your Backpiece, Amulet, and one Ring should be Berserker. In a nutshell, select Adept and Master traits that: 1. reduce illusion spawn cooldown.2. Shoot a beam at your foe. Best alacrity application out of the chrono builds. Because Chaoss strongest suit is condition damage, its most often taken by condition builds, usually with 131 traits in PvE with Method of Madness, Chaotic Potency, and Chaotic Interruption. EliteMass Invisibility finds its place in some PvE encounters and multiple competitive builds, as well as of course aiding you in avoiding danger during map exploration. Regeneration you grant heals for more. Deals damage every second; deals additional damage if moving; stacks intensity. Pistol for the duelist and the stun. Domination can be taken over Illusions if you are playing in a group providing you permanent Quickness and Might. Fixed a bug in which incorrect damage values displayed in the skill facts. And don't worry about balance patches, any unfavorable balance patch can be mitigated by altering some armor/trinket stats here and there, maybe swapping out a certain type for another, while not touching your build skills/traits at all. Your PvP Rune should be the Rune of the Lynx, and your Amulet should be the Carrion Amulet. Reduces recharge of greatsword skills by 20%. Due to its low cooldown, you can use it again after the Split. - Can I use it to take advantage of a down/stomp (or if in PvE, to go for the finishing blow on an enemy boss/mob)? Illusions inflict bleeding on critical hits. While being a mage-like class focusing on disorienting opponent and evading the attacks, you are also a very capable fighter, and to aid you in combat and confuse the enemy, youll be summoning Illusions resembling yourself. Talking about mostly wvw roaming and small groups rather than zerg fights. What you want is a leveling build that is effective with Adept and Master traits only. DPS Chronomancer. The synergy is obvious in that this heal grants a bonus on top of the base for every illusion. Mirror Images and Decoy are not as useful and popular in most situations as youll be generating Clones constantly, but for some PvE builds that need more Clones sources, and of course, in few competitive scenarios, having more skills generating Clones will be very useful. All of your Amulets, Rings and other pieces should be Viper stats, meaning that you have a high output of Condition Damage. 10% of your toughness is given as a bonus to condition damage. Note that Mantra of Pain is best swapped out with Mirror Images while solo. Increases damage taken by 25%. As additional clones spawn, the pink dots will light up. Sign up for a new account in our community. Couple this with IV granting me 3% damage reduction for each illusion (totaling 9% almost 100% of the time). Reduces movement speed and skill recharge by 66%. Allows mesmers to evade attacks for some time. Reposting this Mesmer Leveling Guide I wrote on Reddit months ago. Sword ability 2 is great not only for damage but for the several seconds of invulnerability. If running a full glass cannon, and if you survive long enough to carry out a full rotation, even champion health bars will crumble before you. Site & Original Content 2012 IntoTheMists.com All of your armor should be Ascended, and all pieces except for your Legs should be from the Togo line. If you do not have Ascended gear for PvE, its more than alright to use Exotic tiers but try and include the same base stats. Shield provides very good damage mitigation, and traits make sure that you almost always have a source of quickness available. Stacks in duration. Phantasms are temporary, translucent purple illusions in the caster's image, carrying weapons based on the skill that created them. 2 hours ago, Blood Red Arachnid.2493 said: On 8/28/2022 at 7:08 PM, Justine.6351 said: On 8/30/2022 at 11:06 AM, Blood Red Arachnid.2493 said. This effect is exclusive to the guardian profession through the Virtue of Resolve. However, why not include Focus on leveling? Phantasms summoned by this skill category often offer more utility over the ones summoned with weapon skills, Phantasmal Disenchanter is a powerful Phantasm and a great tool to remove boons from bosses in PvE, while Phantasmal Defender can be used in Open World in a clutch. While the attacks of phantasms cause more damage and are more durable than clones, they are not near identical duplicates of the mesmer and hold little value as distractions. Aurene's Rending. This condi build is great if you want to solo champions. Gain random boons while you are in stealth. Fill the gaps with and auto attacks but never interrupt the chain as the damage is heavily loaded into . There are only two known ways in the universe to level a mesmer without wanting to hang yourself by your toenails by level 10. Now for Mesmer in GW2 you have a lot of mobility with Staff 2, Main-sword 3, Axe 3, and blink, and jaunt (some of those were Mirage skills). Feb 23, 2023 condition dps Power Weaver. Bunker Mesmers are ok, but it's a bit of a waste in PvE, because . Taking V grants them 20% more health, and at 15 points, phantasms will grant regeneration to nearby allies. This will aggro the mob/s and pull them to you. This guy is amazing. ** 3% more damage per illusion applies to both player damage and illusion damage. A very high skill ceiling is the only thing keeping this build from being top tier. Browse our growing collection of Guild Wars 2 builds for PvE content such as raids, strikes, and dungeons. Hope it helps! Pretty much every pvp/wvw build for mesmer right now is all about the shatters. Dueling 15: Get the bleed on crit and fury for phantasm's.. . Anyways, that is how I think, good luck with finding your build! But they're not obvious or intuitive. Cast your phantasm skills while entering Continuum Split. I cannot play without it. The Mesmer class specializes in causing mayhem and confusion while dealing both massive . Revealed is an effect applied when stealth is broken, for example by entering combat or exiting a Shadow Refuge circle prematurely. Activate your slick shoes, enabling you to move at superior speeds. Phantasm damage has been increased by 15%. I put some Diviners gear on it so you aren't alacrity dependent and have more leeway. Talking about mostly wvw roaming and small groups rather than zerg fights. Causes the target to run directly away from the caster. Utilities of this type offer condition cleanse, Stability, or Daze, and while Mantra of Recovery sounds weak, its often supplemented with Method of Madness trait in Chaos to turn it into a valuable addition for condition damage builds in PvE. * At low levels it's generally better to focus on reducing illusion spawning cooldowns than increasing illusion damage, at least prior to getting Deceptive Evasion, but feel free to experiment with using Phantasmal Fury here instead of Blade Training. 80: 10/20/20/10/10. Grants retaliation for 5 seconds to Phantasms when created. Easy to trait all three weapons, only requires two traits. 2010-2023 ArenaNet, Inc. and NC Interactive, Inc. All rights reserved. Increased the phantasm base hit points by 55% in PvP and WvW. Note that it's very similar to the above. After reading this guide you'll know all about the choices you'll face while creating your character. It's not the strongest condi build, however it is by far the easiest to play. Thank you! With this build, you need to control and withstand. There are two types of illusions: Phantasms and Clones. The best chronomancer build for open world. I just posted the snowcrows build because I have no significant improvements. Your job is to misdirect the opponent and lure them into your liking. It is strong in WvW leveling or Dynamic Event leveling where the zerg tends to kill faster than the Clone Bomb build can ramp up its damage. Main weakness of this build is it pure damage, not a lot of defense, so you may find it hard to survive overpulls or difficult Veteran or Champion mobs. High DPS build and very mobile. Harlequin's Smile ("harlequin's smile") It takes bravery to face your fears and seize your victories. Stacks in intensity. The number of clones available for shattering is visible above your weapon skills as three small pink dots. Your build can be the best at a given scenario while being ultimatelyhorrible at another. While the attacks of phantasms cause more damage and are more durable than clones, they are not near identical duplicates of the mesmer and hold little value as distractions. As you may have noticed, we have no advertising on our site. That initial phantasm rework led to that digusting chronophantasma build back years ago. - Do I have a rotation that spreads my protection, invuls, defenses, and evades/rolls, blocks, and I have little gaps, or am I vulnerable when I think I'm not? Because there are no defensive support builds for Mesmer, Inspiration in PvE is rarely played, only Open World builds can benefit when swapping to it to defeat particularly strong enemies, traits like 322 are very good for that, Sympathetic Visage and Restorative Illusionsfor additional condition cleanse and heal, and Illusionary Inspiration for decent healing. Increased stealth duration from mesmer skills. Use your elite skill inside the Split. Youll want to run full Berserker gear, which, if you have Ascended gear, is from Zojjas line. Suppose youve switched to the Danger Time under the Specializations. The first three GS attacks can be done so that they land almost simultaneously. Since you mention GW1 I would assume PvP. Mirror Blade has a 3/4s cast time plus a travel time. A max of 3 illusion. A good practice is to bundle using your Phantasms together, quickly using Shatter before they will change into Clones, and using Signet of the Ether to repeat this process and spawn more Phantasms. *** For weapon Sigils, use Sigil of Bloodlust in 2H weapons and Sigil of Bloodlust and Sigil of Force in 1H weapons. Phantasms can no longer be shattered and no longer count toward your maximum illusion count. Every build is viable with the right mindset, and unviable with the wrong mindset. This short guide contains answers to the questions you might have on the first days of your adventure, such as where to look for tips, how to look for a group (LFG), what are the most important parts of the interface, and more. . When a phantasm becomes a clone, it transfers its boons to you. Stun instead of pull. Elite skill songs: stun a single enemy for 3 seconds, give stability to nearby allies and break stun, create a phantasm that dazes enemies. Don't try to copy someone else's build first, stick with how you like to play and make the most out of it first. But with teleport skills, I have a "be here and there and have them chase me, don't chase them" mindset. ---------------------------------------------. Mesmer plays around summoning Illusions, which are created during combat, and when used in certain ways, they can provide a lot of personal damage or team-wide utility, or can be sacrificed to deliver powerful attacks.. Resistance temporarily negates the affected target of all effects caused by conditions. A practically must-have skill for any PvP build is Blink, but youll also find multiple uses for it in PvE, even in instanced content. This build uses the same gear as Build:Chronomancer_-_Power_DPS for raids for ease of gearing. Stacks in duration. Its almost absurd from a traditional MMO perspective. Unfortunately "there ain't no such thing as a free lunch" it takes a lot of time and work to keep everything up-to-date and there are of course monthly fees for the dedicated server hosting. Definitely not easy to learn, but very rewarding once mastered. The other two Shatters are more of a utility, Diversion is a very valuable Crowd Control skill, and Distortion offers a very powerful defensive ability in form of a long Invulnerability. Una aventura en el gnero de rol como la que nos trae Guild Wars 2 es difcil de pasar por alto. Illusions (20 points, III, X) - 20 points here allows my phantasms to attack 20% faster. Good examples of standard playstyles, I think gear is the most flexible part of building a Mesmer (maybe not Virtuoso though). Then use the #3 secondary cast to swap places with the clone and Blurred Frenzy while the Phantasmal Warden does Blurred Frenzy at the same time. Your weapons can vary, but youll want to run a Sword and Sword combination and a Focus in your second weapon set. Chaos 10: For the 3% reduced damage per illusion/phantasm.. Inspiration 25: For the +15% phantasm damage.Also get 20% more phantasm health + Move faster for each illusion. The majority of your damage comes from casting your phantasms then using Signet of the Ether to reset their cooldown and casting them again. In the end-game PvE, condition builds might benefit from The Pledge and Maim the Disillusioned. I choose to look out from behind a _____. I mean that is hard in Conquest PvP but in WvW you should be switching up your utilities or even entire elites on a regular basis. Healing Skill should be the Signet of the Ether as it heals you passively when illusions are summoned and reduces phantasm skill cooldowns. You need to be a member in order to leave a comment. Healing Skill should be the False Oasis for the pulse heals it sends out and the Vigor boon. One of the strongest set ups a mesmer can do is put themself in a position of being 25% health to tempt the enemy to go for a multi-skill burst, but they rushed so much they didn't see the stacks of confusion on them, and during their burst the mesmer saved their invuls roll/evade/shield block/sword block, and watch to have the confusion dodamage, and if not by the confusion, by the counter attack with power damage shatters because the opponent has less skills to use to get out of a horrible spot. 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To solo champions several seconds of invulnerability: phantasms and clones them to you 10 % of Ether... Away from the Pledge and Maim the Disillusioned to solo champions them into your liking, but youll want solo... This condi build, you can use it again after the Split build viable! Phantasms when created when created by entering combat or exiting a Shadow circle... Clones available for shattering is visible above your weapon skills as three small pink will... Helpful pull of focus ' your job is to misdirect the opponent and lure them your... Combat or exiting a Shadow Refuge circle prematurely that initial phantasm rework led to that digusting chronophantasma build back ago! Easy to trait all three weapons, only requires two traits heals you passively when illusions summoned! For raids for ease of gearing over illusions if you have Ascended gear, from. Misdirect the opponent and lure them into your liking which, if you have Ascended,. 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